This week two new Ghostbusters items to collect and experience are out in the expanded multiverse. Sony’s Playstation 4 VR game, Ghostbusters: Is Hiring, (GBI Blog Post, March 21, 2017) and IDW Publishing Ghostbusters 101. (GBI Blog Post, December 21, 2016)
It was a great opportunity for Germain Lussier of io9 to talk to Ivan Reitman about where Ghostbusters has been and where it may be heading.
On Ghostbusters: ATC
We certainly would’ve loved to have a larger hit. But considering the last film was almost 30 years ago, it really did extremely well. I think the film cost too much, frankly, and that’s the real issue. I personally had other points of view in terms of where the film should go and it was kind of a continuous conversation with Paul [Feig] about that. But Paul was the filmmaker on this one and he’s a very talented director. I wanted to give him enough room to do the film he thought it should be.
Ghostbusters: Is Hiring (Virtual Reality)
I think Ghostbusters is this wonderful [intellectual property] because it has so many storytelling opportunities, and it’s a particularly good one for VR.
Ghostbusters Projects Going Forward
We jumped into an animated film (GBI Blog Post, March 10, 2016) [after the last movie] and we are developing live-action films. I want to bring all these stories together as a universe that makes sense within itself. Part of my job right now is to do that.
He hopes the animated film will be in theaters in either 2019 or 2020 but can’t say for sure.
It depends on on how fast we can get it all together, he said. It’s hard to make an animated film.
Rather unsurprisingly, Reitman remained tight-lipped about the live-action films.