Ghostbusters Sanctum of Slime Now One Better

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Did you once have an Xbox, making happy memories playing Ghostbusters: The Video Game in 2009, followed later on with Ghostbusters: Sanctum of Slime?

Years later you may have left your aging console to collect dust like you once collected achievements. All because of the newer and current Xbox One. (US) You couldn’t play certain games (go with me here) until Microupdate added “backwards compatibility.”

Honestly I still don’t know if Ghostbusters: The Video Game is compatible. Please leave a comment if you know. Word from the not so mean cyber streets informed ghostheads that Ghostbusters: Sanctum of Slime is compatible from Xbox (One) Live Arcade.

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Ghostbusters: Sanctum of Slime retails for $4.99 USD and can be downloaded on Xbox One, Xbox, probably (I don’t know for sure as I don’t have a PS3/4) Playstation Network, and I sorta still guess PC Download. Again, if anyone can confirm please leave a comment.

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Ghostbusters Videmption Arcade Game IAAPA

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On November 16, 2015 IAAPA , an international trade show for amusement parks and attractions began. Arcade Heroes posted what fans and those in the industry could expect. Naturally our focus is on the Ghostbusters videmption game. A preview of what could be expected was posted at Arcade Heroes. Continue reading

Ghostbusters Videmption Arcade Game

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I’ve been aware that a Ghostbusters Videmption arcade game will be coming out. At that time, it was kinda more of a tease because a photo was taken and went into that one cable which connects to the internet. I have no problem (why would I?) talking about a Ghostbusters Videmption arcade game. I’m not really knowledgeable about such games and I would have preferred to have waited until it was official.

Fortunately Arcade Heroes is and have provided the info along with knowledgable speculation. Continue reading

Ghostbusters: The Ultimate Visual History Received

I had been keeping this under (shrink) wraps in part until I knew I could talk more about Ghostbusters: The Ultimate Visual History. (Ghostbusters Inc. Blog Post, January 5, 2015)

During the summer I was contacted by PR By The Book, a public relations firm who represents Insight Editions. The discussion via email was about having a review copy and promoting the book. Which I’ve been doing at least since January. Unless I misunderstood I thought an abbreviated copy would be arriving. One day in August I’m heading out and there was a package.

had to leave, I was excited to get back to open the box. Inside was a copy of Ghostbusters: The Ultimate Visual History by Daniel Wallace. I did what most fans would do, look through the entire book. Then I did what most of us feel we wouldn’t need to do, take 40 photos. Continue reading

SDCC: Ghostbusters The Ultimate Visual History

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As 2015 was beginning the powers that be (um sure) announced that Ghostbusters The Ultimate Visual History (GB Inc. Blog Post, January 5, 2015) was being put together and will be available this September.

Daniel Wallace, who wrote Ghostbusters visual history and publisher Insight Editions were at SDCC to show off a sample of the book. Along with something big (not quite 100ft big) for a collectors edition. Continue reading

Commodore 64 Ghostbusters Instructions

On February 22, 2010 Nicholszz started a thread at Ghostbusters Fans about the Commodore 64 version of Ghostbusters, created by David Crane for the game company Activison. Two days later, Ectofiend666 asked if anyone had scans of the instructions. More then three years later, Alex Newborn brought the thread back to inform ghostheads he came across his instructions. A fresh discussion about C64 version of Ghostbusters began again.

I remembered the original post, at the time I couldn’t contribute about the instructions. That changed most likely in 2011 when I either bought or won 2 copies of the Commodore 64 version of Ghostbusters. They didn’t have the boxes, both came with the instructions. That was more the reason I wanted them. As I don’t have a way to play the physical 1.44 diskette. I had intended at some point so share the instructions. Once the thread was current again I knew the time was right.

I didn’t share the instructions so much sooner as in my mind I’d like to have a larger content update about Ghostbusters gaming. Today’s update may become apart of its own page in an update during 2048.

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A bit interestingly the two instructions have both a red and maroon text/logo colors. This may have come from variations with colors used in Ghostbusters. The maroon colors may have also come from a more hand drawn logo and a different print batch. I wanted to show the front and back for comparison.

I used the better copy (which happened to be the red graphics) to scan the artwork and instructions. Except for sharpening through my scan software, I haven’t used imaging software to restore the scans like I normally would.

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Troy Benjamin (Netsolo) who oversees the Ghostbusters site, Ghostbusters HQ may have an C64 advertisement involving Slimer coming out of a computer screen or TV. If he does, I’ll see about sharing it through Ectocontainment.

I almost forgot to post the actual scan of the Ghostbusters 1.44 diskette in I presume its original and official Activision sleeve. If scanners have magnets, I may have completely ruined this diskette. :O

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