Did you once have an Xbox, making happy memories playing Ghostbusters: The Video Game in 2009, followed later on with Ghostbusters: Sanctum of Slime? Years later you may have left your aging console to collect dust like you once collected achievements. All because of the newer and current Xbox One. (US) You couldn’t play certain games (go with me here) until Microupdate added “backwards compatibility.” Honestly I still don’t know if Ghostbusters: The Video Game… Read More
On November 16, 2015 IAAPA , an international trade show for amusement parks and attractions began. Arcade Heroes posted what fans and those in the industry could expect. Naturally our focus is on the Ghostbusters videmption game. A preview of what could be expected was posted at Arcade Heroes.
I’ve been aware that a Ghostbusters Videmption arcade game will be coming out. At that time, it was kinda more of a tease because a photo was taken and went into that one cable which connects to the internet. I have no problem (why would I?) talking about a Ghostbusters Videmption arcade game. I’m not really knowledgeable about such games and I would have preferred to have waited until it was official…. Read More
I had been keeping this under (shrink) wraps in part until I knew I could talk more about Ghostbusters: The Ultimate Visual History. (Ghostbusters Inc. Blog Post, January 5, 2015) During the summer I was contacted by PR By The Book, a public relations firm who represents Insight Editions. The discussion via email was about having a review copy and promoting the book. Which I’ve been doing at least since January. Unless… Read More
The official Ghostbusters Facebook page posted about an upcoming contest where 10 winners will receive signed copies of Ghostbusters: The Ultimate Visual History. (Ecto-Containment Blog Post, July 12, 2015) That is if you’ll be at New York Comic Con.
As 2015 was beginning the powers that be (um sure) announced that Ghostbusters The Ultimate Visual History (GB Inc. Blog Post, January 5, 2015) was being put together and will be available this September. Daniel Wallace, who wrote Ghostbusters visual history and publisher Insight Editions were at SDCC to show off a sample of the book. Along with something big (not quite 100ft big) for a collectors edition.
On February 22, 2010 Nicholszz started a thread at Ghostbusters Fans about the Commodore 64 version of Ghostbusters, created by David Crane for the game company Activison. Two days later, Ectofiend666 asked if anyone had scans of the instructions. More then three years later, Alex Newborn brought the thread back to inform ghostheads he came across his instructions. A fresh discussion about C64 version of Ghostbusters began again. I remembered the original post,… Read More