Custom Figures: Ghostbustin Mutagen Ooze

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I knew once Playmates released its Mutagen Ooze figure line it’d only be a matter of time before creative ghostheads would transforms Ghostbusters inspired Teenage Mutant Ninja Turtles into ectoplasm fighting machines! A Raph Mutagen Ooze figure was customized by ghosthead Slaysghosts.

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Ghosthead Derrico13 took a Mutagen Ooze Leo (pictured at top obviously) and modeled it more on Ghostbusters then The Real Ghostbusters, replacing Leonardo’s swords for a certified (it was right?) proton pack. Derrico even customized a Mouser to look like a ghost. Good or bad it reminds me of Slimer.

More pictures can be seen in Derrico13’s auction.

Kenner: Nutrona Blaster & WaterZapper

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Imagine if Egon and Ray had figured out a way to get rid of ghosts with a proton stream, no actual pack needed, and a Ghost Trap wasn’t required. That was the idea behind the Nutrona Blaster.™

The WaterZapper™ either came about because kids needed a better water gun or Kenner was an innovator years before the Super Soaker came to market.

Teenage Mutant Ninja Turt…Busters?

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It isn’t a secret that the ooze (you had to go their Rich) changed 4 pet turtles and their rat master into “lean, green fighting machines.” Their exact origins vary depending if you’re going by the original comic, cartoon, or 1990 movie that didn’t have a popular ninja rap. Not surprising as a child of the ‘80s I think of the cartoon first. Then their first words, “pizza.” Ahh.

Ghostbusters, The Real Ghostbusters, and Teenage Mutant Ninja Turtles will be forever linked by the period they were around, how both shaped impressionable minds, which franchise’s toy lines would ultimately spend more of our parents hard earned money, the debate that TMNT was a factor in RGBs ending, and now a current toy line that sorta emulates our beloved ghostbusting heros.

Playmates who have the rights to TMNT toys have been making them since I was about 9 years old. Is this important to this entry? Sometimes their turtle variants were strange and out there. Same could be said of Kenner’s RGB figure lines. What we didn’t know then was that more figures made respective toy companies a lot of money. Hit cartoon series and marketing with the best toy commercials made us want a lot of the “out there” figures.

I doubt Playmates would have dared to make “heroes on a half shell” figures that looked like they were ready to team up with The Real Ghostbusters. TMNT has been enjoying a renascence (smooth) in the twenty teens. With a serious lack of Ghostbusters figures at this time Playmates released their Mutagen Ooze figure line. Why didn’t they just call it Mutagen Ooze blower?

Two out of the four figures wear flight suit type outfits and all 4 mutant turtles have “back packs” that can be filled with ooze. Need more proof someone at Playmates was thinking of Ghostbusters? A prototype Leonardo even included a name tag.

Where’s The Ectocontainment?

2013 edit: Removed blog picture by choice, not request.

Two months since my last update I’m finally getting around to letting Ghostbusters, The Real Ghostbusters, and Ectocontainment fans know I’ve been ok and let everyone know what had been going on. I know something else more important is happening in our country, which made me write today. The timing couldn’t have been worse since late October, early November.

Around the last update which was suppose to be the “warm up” to a series of updates that might have taken us to Halloween I decided it would be a good time to take advantage of warm Fall weather by going outdoors and go for a walk. I’m a typical evolved human. I don’t usually spend my time in nature, enjoying the scenery, let alone feeling good and exercising out in it. I wasn’t even half way into this walk when I began sneezing. I’m also not one to get sick often (I have had enough health inconveniences) and have sinus flare ups. Within 2 days something had aggravated my sinuses a lot. It didn’t take long me to feel it full on. Which continued to the weekend the Northeast began experiencing heavy winds. For those who didn’t know part of my town is part of the New Jersey shore and I live about 15 miles from shore towns such as Ortley Beach, Lavallette, and yeah Seaside Heights.

With not feeling well I was a little confused as to whether the hurricane had actually come through or not. It wasn’t, we had a separate storm system going on. The hurricane was powerful enough that the winds could be felt 100+ miles from it’s position to areas such as where I live. When the actual hurricane made landfall in Jersey it coincided with how I was feeling. I was almost over it and fortunately my immediate family and I were safe in our house. Except for intermittent power disruptions, we were ok.

I know Hurricane Sandy caused devastation. Even with what I’m going to say I’m not complaining. I want to tell part of my story to help me. Our house only sustained minor damage and our vehicle started right up. It was early on and we didn’t know completely about what had happened in Atlantic City, our own town, the barrier islands, and what was about to happen in NYC and beyond. It was in the aftermath when our problems began. My neighborhood utilities are underground which probably helped during the hurricane. Two days in when selfishly “everything” should have been ok our power went out as I was having lunch. My neighbors and my family thought our entire street was out. When the power hadn’t come back on by dinner and we went out to see where we could eat we knew immediately the entire subdivision was without power. At least the houses. Some local businesses were using generators or were on other “grids.” What played with our minds was knowing and seeing other subdivisions near by had power.

You want to be hopeful that what’s supposed to be “normal” will return that way. Which included use of cell phones. We had thought maybe overnight it would all be restored. It wasn’t and to add what a lot of people were going through a cold front came in. We had somewhere we could have gone to, kept thinking with the timeline the power company gave (originally by November 6) that their was always a chance that as each day came and went the power would be restored. It became clear that wasn’t going to happen. Days were spent in public places like the library, shopping centers, and a mall with lights, heat, and at meal times, food. We’d be in and out of the house until it was a little necessary to stay home. Multiple bedtimes were spent in prayer that when we would wake up we’d have lights and heat. If it had lasted longer as we pushed into another week we were going to leave.

As we were really feeling it and I was preparing a shoddy candle one night over a weekend, the power came on in two short bursts. It was like a tease, by 8:30 it came on. What was a kind of quick normalcy there were still intermittent problems. Some that wouldn’t occur until December.

Thanksgiving was almost an after thought and small plans were thrown together very close to the day where there was a lot to be Thankful for. Even with this, it caused problems between a family member and myself. The holiday passed, that relationship was as normal as could be, and personally life began again to get back to…well normal. Things I had/have to do, appointments I had/need to make had I not been sick or lived through Hurricane Sandy are still on going.

I haven’t given up on Ectocontainment, surviving gave me pause with a lot to think about. I would like to see updates resume. I don’t know when yet. Either a “life update” or site update can be posted here or through Ectocontainment’s social media sites.

I hope this finds you all as well as you can be. May you and your loved ones be safe and have a Merry Christmas and a good start to the new year.

Fun & Games: BooloonBusters

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You’re about 8 years old, you love Ghostbusters and the only real way to play it is to wait for family and friends to stop using the parent’s Commodore 64, for them to quit playing Missile Command on the family’s Atari 2600 or stop trying to save that princess on…you get the idea. With time moving too slowly until 1987 where Kenner will have made an actual proton pack (with ghost trap to follow by 1989) how are you suppose to play Ghostbusters when you’re not on the school playground?

Realizing kids had a void in their Ghostbusters playing, Intergalactic Games (corporate HQ located in the future on Mars) from Joilet, IL who arguably made the world’s numero uno card game Uno (see what I did their) came up with a solution that could continue to make them money until we were about 12. Or would it?

Intergalactic Gaming creatively came up with Booloon Busters, (simply clever) a card/balloon game that encourages children to pump up balloons until they burst with no adult supervision. OK I made up the latter part.

If you could find another kid who liked Ghostbusters before 1986 and wanted to play a REAL game instead of blowing bubbles with a puny “magic” wand you had quite the Saturday ahead. Truthfully I never knew that many young ghostheads and I had never even heard of Booloon Busters until I was 33 years old. This is why I will time travel with Booloon Busters so my young self can become a master of kids card games and he’ll have adult supervision to pop balloons safely. A win win.

Booloon Busters includes 2 balloon pumpers shaped like a proton gun and ghost trap. Respectively I feel IG’s ghost trap pumper is a cross between an EMF Meter and The Real Ghostbusters ghost trap. We can agree to disagree.

Booloon Busters includes 36 cards and 40 balloons. While you could play with more then one person, Intergalactic envisioned kid team outings where our moms would allow us to eat cheese doodles, probably drink a can of cola (hey, no sponsorships here) and chew gum with sugar in it. Those were the days.

While the balloon graphics on the front feature Slimer (of course) and what could be Slug from Ghosts ‘R Us, the truth is The Stay-Puft Marshmallow Corporation with its mighty influence left Intergalactic Games no choice, but to print 40 balloons featuring the giant marshmallow himself, The Stay-Puft Marshmallow Man. If I knew it would make a difference I’d send a letter to the past.

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Intergalactic Games who must have printed a million and 11 Uno cards shut down Uno production for 4 days to print over existing cards to make the OFFICIAL Booloon Busters game cards. I can’t really prove that, it seems plausible.

Once your friend or teams chose which pumper you wanted colorful balloons could be secured (I’m guessing) by the metal ring ties.

When it was a child’s turn the chosen card would tell him or her how many times to pump their balloon. Without looking at the instructions that are sealed inside the 26 year old game I’m safely assuming if the balloon didn’t burst it was the next child’s turn. This would continue in “rounds” until a balloon bust and a child was declared the victor!

What would happen to game time once all 40 balloons were eventually popped? I’m not exactly sure if mom and dad could just buy OFFICIAL Booloon Busters balloons. However, standard party balloons should have sufficed. Probably cost a bit less too. Booloons or no balloons, for less then $5 (even in 21st Century dollars) kids had a deck of cards, a mini proton gun, (nutrona wand) ghost trap, and their imaginations. Who ya gonna call? BOOLOON BUSTERS!

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The Real Ghostbusters Haunted House Mystery

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August has been a pretty busy month for me personally. Some of which has been going on since late Spring. Travel and appointments prevented me from posting The Real Ghostbusters news and site updates. Also, after spending 6 months of scanning and cleaning up NOW Comics’ The Real Ghostbusters comics, I was feeling burnt out. At the time I didn’t know I couldn’t get back to enjoying Ghostbusters/The Real Ghostbusters again for almost another month.

While real life got in the way ghosthead Paul Rudoff added a new book to the Ghostbusters eBook Preservation Project. A The Real Ghostbusters children’s book based on the season 1 episode, Mrs. Roger’s Neighborhood. Coincidentally this is the last The Real Ghostbusters episode I wrote about.

Personally this is a great addition for the project as I don’t remember this from childhood and don’t own any The Real Ghostbusters children’s books.

This small book, titled The Real Ghostbusters in Haunted House Mystery by Peter Mandeli is similar to other Ghostbusters books by the Antioch Publishing Company. With its size, format, and included stickers.

Spook Central’s Haunted House Facebook Galley.

The Real Ghostbusters in Haunted House Mystery (PDF)

The Real Ghostbusters Comics: 1993 Annual

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From NOW™ – December 1992

Story: Patrick Williams (first story), Barry Petersen (second story),

Pencils: Patrick Williams (first story), Neil Grahame (second story),

Inks: Tim Estiloz (first story), Jim Brozman (second story),

Colors: The Now Staff (first story)

Letters: Andrea Albert

3-D Conversion: Bob Staake of Apartment 3-D (second story)

Editor: Joan Weis

Editor-in-Chief: Tony Caputo

Cover: Norm Dwyer, John Stangeland & Suzanne Dechnik

Scanned and restored in August 2012 by Richard Roy

“Trick or Treat or Defeat”

It’s Halloween time again, and a kindly old man is giving away free Halloween stuff to kids. But, as with most Halloweens, things are not always as they seem; the kindly old man turns out to be Samhain conducting his latest gamble to take over the world! With his sinister treats scattered all around the city, this may be the final trick unless the Ghostbusters can discover his plan and defeat him once again!

”Pandora’s Box”

The Ghostbusters return from the Pentagon with Professor Epimetheus’ device; a doorway to another dimension.  Afraid to dismantle it without the Professor present, Egon and Peter embark on an adventure through the portal in order to track the Professor down. However, they find themselves in an all-too-familiar place; Boo York, home of the Peoplebusters!

1993 Annual information. (from NYGB Comic Guide)

The Real Ghostbusters 1993 Annual. (Ghostbusters Firehouse)

Matty Collector First Impression: The Gatekeeper

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I haven’t written a single Mattel Ghostbusters toy write up before now. Personal events in my life prevented me from buying any of the Matty Collector figures until December 2010. Also, following how I like to organize site content and its updates I wanted to write about every Kenner toy I own first. As I don’t own the Kenner figures I’d like to write about currently, that’s on hold.

With Matty Collector’s next to last 6” Ghostbusters figure for 2012 I felt I needed to step up and give my first impression of Zuul: The Gatekeeper figure.

Shipping: Before I even get to the figure let’s talk about how this latest figure was shipped. I wasn’t originally thrilled when Mattel switched to Digital River to send out orders through USPS. By now I’m use to it, if Mattel has to send my package from California to New Jersey perhaps they could better protect the mailer box that’s suppose to prevent the figure from getting damaged. Should make sense, I bubble wrap my valuable items when selling through a “popular internet auction site.” Mattel’s distributor would rather scrunch up some brown packing paper in the box then secure a mailer box from sliding around for 2,747 miles. Which is why when I could finally open the mailer, (more on that to come) I was none to pleased to see the bottom corner of the blister card dented. I don’t think it left the warehouse that way. As the box wasn’t really secure it couldn’t possibly be handled properly coast-to-coast.

Cost: It might be coincidental this time, while Mattel’s warehouse ships the 6” figures the same way every time I’ve placed an order, none of which have ever arrived damaged, this is the first time the price was raised to $25.00. I was also charged sales tax for the first time.

Mailer: I’d like to say the mailer box didn’t disappoint, it did a little. It wasn’t even the Shandor Building/Temple artwork with creative licensing “Tron” face. Which was used previously with the 12” Ghostbusters. I liked that Mattel was taking a creative direction that made sense. As they made the decision to make The Gatekeeper a SDCC exclusive, it was probably done to make it more “special.” Hopefully this didn’t add to the cost. The problem is this mailer unlike the generic white ones was a little harder to open. All the mailers open by sliding/pulling out a cardboard tab. I struggled with it, having to be careful not to rip the cardboard near the top of the box.

Card: The rooftop design used on every 6” card works really well with Zuul/The Gatekeeper figure. Second to Vinz Clortho. It’s a shame other figures couldn’t have had a front card that fits the “personality” of the characters. I get its a cost saving measure. For display purposes fans aren’t thinking of Mattel’s bottom line.

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Figure Impression: If not known by now I’m the type of toy collector who keeps my figures, vehicles, and other toys in their packaging/boxes. Their are exceptions, not too many.

I knew beforehand this figure wouldn’t exactly look like Sigourney Weaver. I was hoping a little more facial recognition would appear in the final figure. If Mattel didn’t have the correct likeness rights, they could have at least made sure not to have the hair paint bleed a little onto the forehead. It isn’t too extreme on my figure, it’s their. The color of Zuul’s outfit could be closer to the costume, considering it kinda has a color shifting fabric, the paint is close enough.

The Gatekeeper’s scale (as evident by the legs) is on par with Sigourney Weaver’s height, in particular to the scale/height of Peter Venkman and Vince Clortho.

Articulation: I’m not bothered that The Gatekeeper has very little articulation. The reason The Gatekeeper can’t move too much isn’t clear from Mattel. I get for sitting that is the figures purpose, to sit without really moving. Around the waist, that is understandable. Why couldn’t the arm or hand (not facing the front of the packaging) move. Did Mattel even watch the scenes in Ghostbusters this figure is based on? Even sitting The Gatekeeper’s legs should be bendable with articulation at the knees. The head can turn, it’s almost like why bother.

Not sure if this was an afterthought or Mattel wanted to give fans too the option of having The Gatekeeper stand. A second lower part of Gatekeeper is included. Easy to change positions as one would only have to twist/pop the upper half of sitting Gatekeeper. The problem again is standing Gatekeeper can’t bend the legs. Since the arms/hands don’t move, this figure can just stand. I’ve read it doesn’t quite stand without a little help.

Accessory: Mattel chose to provide one single large accessory (I don’t count the second, lower part of The Gatekeeper) instead of smaller ones. The large accessory is a “stone” bench seen on the rooftop in Ghostbusters. For the uninitiated its where The Gatekeeper and The Keymaster prepared for the coming of Gozer. Enough said.

Before I could see the figure or accessory in person I thought the stone looking bench was smaller. If Zuul/Gatekeeper could only stand I could take it or leave it. I know its plastic, a darker stone texture would have added to the look. This would have helped make a display better. The cost of a bench could have added to the cost of this next to last figure. I would have preferred medium to smaller accessories. ie: ice box, carton of eggs that open with some cooked eggs or a small bag of Stay-Puft marshmallows.

Overall: Mattel could have marketed this 6” figure as more of a display, small statue with lack of articulation. With only one accessory, the extra $3 might have been understood by fans. Even without exact likeness, I’m glad Mattel created a Dana/Zuul/Gatekeeper figure. It’s probably the only one we’ll ever see.

The Real Ghostbusters Comics: 1992 Annual

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From NOW™ – March 1992

Story: Barry Petersen (first story), Richard Alan (second story)

Pencils: Neil Grahame (first story), Anthony Lacrombe (second story)

Inks: Jim Brozman (first story), Anthony Lacrombe (second story)

Colors: Suzanne Dechnik (first story), Zed (second story)

Letters: Andrea Albert (first story), Zed (second story)

Editor: Joan M. Weis

Editor-in-Chief: Tony Caputo

Cover: Uncredited

Scanned and restored in July 2012 by Richard Roy

“Poltergeist at the Pentagon” Part I

“Strange happenings are going on at the Pentagon, and it’s not your usual cover-ups! A poltergeist is causing havoc in the nation’s second-most secure building, so the president decides to call in the Ghostbusters. It’s up to them to clear the building and prevent the playful spook from accidentally pressing…THE button!”

“Siren”

”Janine’s on vacation and the Ghostbusters are looking for a temporary receptionist. They get an applicant, Wanda, and Peter falls instantly in love with the beauty. However, there’s something fishy about their new receptionist…something that could wound Peter extremely deep!”

1992 Annual information. (from NYGB Comic Guide)

The Real Ghostbusters 1992 Annual. (Ghostbusters Firehouse)

The Real Ghostbusters Comics: Volume 2: Issue 4

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From NOW™ – February 1992

Cover Price: $1.75

Story: Barry Petersen (first story), John Paul Catton (second story)

Pencils: Neil Grahame (first story), Martin Griffiths (second story)

Inks: Jim Brozman (first story), Dave Harwood (second story)

Colors: Suzanne Dechnik (first story), Stuart Place (second story)

Letters: Patrick Williams (first story), Stub (second story)

Editor: Joan M. Weis

Editor-in-Chief: Tony Caputo

Cover: Phil Elliott & Cam Smith

Scanned and restored in July 2012 by Richard Roy

“Tobin and the Maze of Time” Pt. V

The Ghostbusters’ quest draws to a close as Tobin’s hologram leads them to his work chamber. There, they find Tobin near the end of his life and Janine mysteriously with him. Now, the Ghostbusters must figure out once and for all how to get home, save Tobin, and why Egon is about to blast Janine with a proton pack!

“A View to a Chill!”

The Ghostbusters are called to the Metropolitan Art Gallery to take on a ghost that was haunting one of their new paintings. They’re taken on a merry chase through the hallowed halls of fantastic art as the picturegeist jumps from painting to painting. Only Egon’s genius will pull the ghost out into clear view once and for all and allow the boys to blast and trap it!

Volume 2, Issue 4 information. (from NYGB Comic Guide)

The Real Ghostbusters Volume 2: Issue 4. (Ghostbusters Firehouse)

The Real Ghostbusters Comics: Volume 2: Issue 3

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From NOW™ – January 1992

Cover Price: $1.75

Story: Shannon McCutcheon & Barry Petersen (first story),

Pencils: Neil Grahame (first story)

Inks: Jim Brozman (first story)

Colors: Suzanne Dechnik, Holly Sanfelippo & Kelly Kinsey (first story)

Letters: Joseph Allen (first story)

Editor: Katherine Llewellyn & Barry Petersen

Editor-in-Chief: Tony Caputo

Cover: Brian Williamson & Dave Harwood

Scanned and restored in July 2012 by Richard Roy

“Tobin and the Maze of Time” Part IV

“Ray rejoins the group, regaling them with his tale of facing off against the Loch Ness Monster armed with only a…bagpipe? Peter pops up as well, telling the guys how he helped a very dead Joan of Arc in her final mission. Now, they all have a piece of some kind of puzzle which may either lead them to Tobin, or to something far worse.”

“Hide & Squeak!”

“It appears Slimer is up to his old ways again, eating the Ghostbusters out of house and home. However, it turns out it’s actually a ghost mouse eating all the food…an invisible ghost mouse! Slimer must expose the uninvited houseguest before the Ghostbusters get fed up with him and give him a time out in the Containment Unit!”

Volume 2, Issue 3 information. (from NYGB Comic Guide)

The Real Ghostbusters Volume 2: Issue 3. (Ghostbusters Firehouse)